Lane combat
Enemies approach from the left, center, and right. Move your turret by sound, fire when aligned, and move away from announced enemy shots before impact.
Accessible browser audio game
Defend a fragile colony by listening for incoming enemies, lining up turret shots, dodging lane attacks, and spending scarce energy, metal, and food between waves.
Enemies approach from the left, center, and right. Move your turret by sound, fire when aligned, and move away from announced enemy shots before impact.
Between waves, spend resources on repairs, shield charge, missiles, solar panels, hydroponics, scanners, and risk contracts that change the next wave.
Syngen powers procedural sound, spatial cues, dynamic music, and accessible browser play without relying on a visual battlefield.
Syngen is a JavaScript audio engine for interactive, procedural Web Audio scenes. In this game, it helps position threats in space, play synthesized cues, respond to combat pressure with music, and make a browser game that can be understood through listening.
Browsers require a player interaction before audio can start. Very old browsers, muted tabs, aggressive extensions, or unsupported Web Audio features may prevent the game from sounding right.
Real-time synthesis can be CPU intensive. If audio stutters, try closing heavy tabs, using a recent Chromium-based browser, and playing with headphones at a comfortable volume.