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Saltwake
A watersports roguelite where the sea remembers.
Saltwake is an audio-first watersports roguelite for Windows and Linux. You wash up at Greywater Quay with no memory and a habit of not drowning, then set out on tides: runs across open water full of boat races, jet ski slaloms, free dives, storm crossings, fishing, and rescues, all played by ear. Every run deepens a novel-scale story about a drowned town, a lost ferry, and the debt the sea is waiting for you to settle.
Designed for screen reader users first. Speech is delivered through Prism, which works with NVDA, JAWS, SAPI, VoiceOver, and Speech Dispatcher, and the whole game is played from the keyboard.
Highlights
- Six watersports contests driven by stereo-panned sound cues with spoken twins: racing, slalom, diving, storm runs, fishing, and rescue tows.
- A roguelite structure that never wastes a run: branching sea charts, per-run boons, four regions with bosses, and a wreck that banks half your salvage while the story keeps everything.
- A three-act mystery told across runs in over a hundred story scenes, with six characters whose arcs grow with your renown, your deeds, and your visits.
- An eighteen-track soundtrack and every sound effect synthesized from code, so the audio is reproducible from source.
- Meta progression: renown levels that open deeper water, six vessels, permanent gear, and post-victory difficulty marks.
- Portable by design: saves live in the game's own folder. Unzip and run, no installer.
Status
Stable releases and developer snapshots are available.
