The list of drivers on duty keeps itself up to date
Freight Fate ·
The list of drivers on duty used to be a still picture taken up to a minute earlier, and the only way to see anything newer was to reload the page. It now keeps itself current: when a driver sets off, finishes a run, or signs off for the night, the list changes where you are, with no reload and nothing to press.
Only the count at the top announces itself, so a reader is told when a driver goes on duty or off duty and is left alone the rest of the time. The list is in alphabetical order and stays that way, so a line can be rewritten without the whole list moving under you.
Freight Fate's automatic delivery posts now carry the FreightFateRuns hashtag instead of FreightFate. Players use the FreightFate tag to share their own thoughts and feedback about the game, and anyone who had muted it to keep the automatic posts out of their timeline was losing those conversations too. The two are separate now: FreightFate is for people talking, FreightFateRuns is for the game posting.
You do not need to change anything. If you muted the FreightFate hashtag because of the delivery posts, you can unmute it and mute FreightFateRuns instead. If you were following along with other drivers' deliveries, follow the FreightFateRuns tag to keep seeing them. Posts you already made stay where they are.
The contact page is no longer under construction. Fill in your name, email address, subject and message, tick the box to show you are human, and it comes straight to me. Replies go back to the address you gave.
You can now link your own Mastodon account to your Freight Fate driver and let the game celebrate for you. When a delivery earns you an achievement, a driver level, or a perfect streak milestone, Freight Fate posts a short public summary to your account with the FreightFate hashtag so followers can filter it. Routine deliveries are never posted.
Everything is opt-in and stays under your control. Linking happens on this site with your own Mastodon server, and the authorization only allows posting and reading your account name, so the game can tell you which account is linked: Freight Fate cannot read your timeline, messages, or followers. Nothing posts until you also turn on Share notable deliveries to Mastodon in the game under Settings, then Online, and unlinking at any time stops posting immediately.
Cloud Backup had stopped accepting careers saved by some versions of Freight Fate. If you play version 1.8.3 or 1.8.1, backups stopped going through on 20 July. If you have been playing the developer snapshots released on 18 or 19 July, backups never went through at all. On those versions, backing up told you the backup was not accepted, and your newest progress stayed on your own computer instead of reaching the cloud. That is fixed. Your next backup will go through on its own, and there is nothing you need to change or switch back on.
Nothing was lost while this was happening. The careers on your computer were never touched, and the backups already in the cloud stayed exactly as they were, so restoring one still works the way it always did. If a career looked out of date when you restored it on another computer, it was showing the last backup that reached the cloud before the problem began. Back that career up again from the computer you play it on and the cloud copy will catch up.
Play Freight Fate from every computer you own
Freight Fate ·
Each computer you play on now connects to your account in its own right, so connecting a laptop no longer signs your desktop out. The driver setup page lists your computers by the names you give them, shows when each was added and last played, and lets you sign out any one of them — or all of them at once, if you think someone else has got in.
If you connected before this change, that connection keeps working. It shows on the setup page as your original one, and you can retire it yourself once every computer has its own. Two computers still cannot quietly overwrite each other's progress; that protection is unchanged.
Your cloud backups are checked before they are restored
Freight Fate ·
Every backup is now checked over as it reaches orinks.net and stamped as genuine, and Freight Fate looks for that stamp before it will put anything back over your career. A backup that was damaged or altered on the way is refused instead of loaded.
There is nothing to switch on, and nothing about backing up or restoring has changed for you.
Driver profiles get a road journal and an achievements page
Freight Fate ·
A public driver profile is three pages now instead of one: an Overview with the career at a glance, a Road journal of the deliveries that driver has shared, and an Achievements page for the badges they have earned.
There is also a feed of what every sharing driver has been doing lately, so you can read the last few days of everybody's runs in one place.
The Midnight Signal's question library has grown a great deal, and there are ten kinds of round to meet now: Award Desk, Chart Wire, World Signal, Instrument Detective, Studio Lab, Night Timeline, Archive Clue, Odd One Out, Needle Drop, and Sound Lab. Regular and nightly broadcasts move between them, so a run has far more variety in it.
Needle Drop and Sound Lab play short music clips, and you only hear one when you choose Play. Every audio question also carries a text clue that is always there, so nothing depends on hearing the clip, and every answer keeps its recording credit and licence on screen until you move on.
Short station transmissions tie the rounds to Clyde's world: archive fragments, notes from the Producer, listener messages, chart and award reports, studio investigations, and dispatches from far-off signals. Their text is always on screen, they never change your score or which questions you get, and everyone playing a given night hears the same ones.
The public list of drivers on duty now shows only drivers who are actually hauling. Opening the pause menu takes you off the list just as going off duty would, and you come back shortly after you start driving again. A quick pause and resume will not drop you, and Discord still shows friends that your game is paused. The change arrives with the next Freight Fate update.
Driver names now have published rules: no slurs or hate speech, no hate figures or hate symbols, no profanity, no impersonation, no harassment, and at least three letters. New and updated names are screened against the rules the moment you save them, and anything offensive that was stored earlier is hidden from public pages. Moderators can also reset a name outright, in which case the setup page asks you to choose a new one.
Five big additions arrived at once. After every round you now draft a Signal Boost — nine run-changing upgrades, from the Static Filter that removes two wrong choices to Double Broadcast's double-or-nothing round. Every third round a caller rings the studio: The Archivist or The Night Owl poses one hard bonus question, no lives at stake, with a reward of your choosing. Lose your last life and you hit Dead Air — one final question stands between you and sign-off. Streaks now store signal strength you can spend on the Producer's Whisper, and every night's daily broadcast plays under a shared condition, from Flat Rates to the Long Haul.
The nightly broadcast is the headline competition: one attempt per night, identical questions and conditions for every contestant, and a plain-text shareable result when your run ends.
Each contestant now appears once per board, ranked by their best run. The nightly board lists daily-challenge attempts only, walking away from a daily counts as that night's attempt, and automated-looking runs can no longer set records.
Freight Fate's online features now use the same orinks.net account as the rest of the games here. One sign-in gives you a driver profile, and you choose whether you appear on the public list of drivers on duty.